“For every animator, the indisputable postulate has always been that animation is best suited for conventionalization and worst suited for realism. Animation’s task is not to compete with the natural image, but only to turn it into a parody. Petrov hit at this fundamental, self-evident position.”

-from the obituary of Anatoliy Petrov, the creator of “Polygon”. With special thanks to Animatsiya in English for translation.

Polygon was produced in the Soviet Union in 1977 with a completely analog animation technique known as “photographica”, where characters were coloured using two sets of cels, rather than one – having two sets allowed a very complex portrayal of colour which gives Polygon a rotoscoped or almost computer generated look. It is a profound work. It’s only ten minutes long but it captures the themes of the tension of war and pacifism perfectly.


You can also consider this post a plug for all three shows listed. Any of them are definitely worth watching.

Certainly a dissertation-worthy title, although I doubt it will approach the length of one. I can only blame the strange effects of caffeine on the body’s system past midnight while studying.


To all intents and purposes I come across as a mecha fan much of the time when discussing anime, and something that often comes up when talking about mecha shows is often something along the lines of “that show felt really realistic”, or “that show was more realistic than this other show”, or “that show didn’t feel real at all”.

A recent post by ghostlightning brought a lot of fermenting thoughts to a boil – despite the fact that mecha anime is pretty much always about fictional pretense, it seems we still appreciate a dose of the “real-world” in our entertainment. Or do we?

Non-humanoid mecha

I’m not that well-versed in animé, or mecha in general, but what kind of non-humanoid mecha designs have you seen out there? (more…)