I’ve been trying to work on implementing an atmospheric scattering model for a while. Originally, I went with the ATI paper by Hoffman and Preetham, but I didn’t like the results. Or rather, I couldn’t get the right scattering coefficients to get it to work nicely. I then considered Sean O’Neil’s article on GPU Gems [...]
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Atmospheric Scattering
Posted in Game Development on June 9, 2009 | 2 Comments »